Sunday, 18 October 2015

8bit Robot Toy Design

For my 8bit toy I chose a traditional 1950's robot toy for the design. I used blues and reds similar to the original colours used.

   Adding it to the scene




I recreated the robot into the scene adding some shading and then resized it to fit in with the other toys.


                        


Futuristic Gun Designs





Futuristic Guns - Mood Board
These are some of my favourite futuristic guns from movies and games such as star wars, steam- punk and fallout.  I took certain elements from these such as scopes, silencers , cooling grids and clips and merged them into my weapon designs.


Weapon 1 -  Plasma Ray



This weapon use plasma which charges up and shoots in bursts. On the front it has a radiation dish which helps with cooling.
The Plasma cores are connected at the front which helps with quick reloading.  It also has a magnifying scope for precise accuracy.




 Weapon 2 - Laser Rifle                       



This weapon uses laser energy and because of this it needs a lot of cooling vents.   Similar to weapon one, it has a core at the front which allows for quick reload, and as it is using laser energy it has multiple pipes connecting the laser energy through the gun.  It has a shoulder grip to help stabilise when aiming.  It has a long range magnify scope with laser pointer.




                                               Weapon 3 - Alien Dark Matter Ray(Ray Gun)



This weapon is of alien origin.  It uses dark matter as its main power source.  I based this design on ray guns portrayed in early sci-fi films.  It has two viewing screens that allows you to see how much dark matter is in the weapon. It has a grip at the front for stabilising the weapon and a light which glows when gun is ready to reload, this is done by pressing the button on the back.



Weapon 4 - Sound Energy Gun


This weapon uses sound waves to inflict damage on its enemies,  it has a dial which allows you to change the frequency of the sound wave to increase possible amount of damage it can do per shot.  It also has a counter which show how many shots are available until reload, It will automatically reload when required.  When reloading a light on top will flash on and off until done.




Final Weapon Design
I chose weapon two as my final design as it had the most detail and was my favourite.  I recreated it in photoshop.  I ensured that the lines where straight and measurements where correct and I added colour and gold trimmings to give it its unique style.



Elf and dwarf designs

These are my Elf and Dwarf designs   The elf is very, tall and slim where as the dwarf is short, stout and muscular. The elf has a bow as these are there usual weapons in fantasy stories and the dwarf has an axe as these are commonly used by dwarfs.

Crustacean Monsters

Mood Board on Crustaceans

These are some of the images that I used for design ideas.  I took elements from each crustacean and added them to my designs.


                                                         Crustacean Monster Designs

These are the rough outlines of my crustacean monster designs.  I took multiple elements from different crustaceans and blended them together.


Final Monster Designs

These are my final designs , I have added things such as teeth, scales, spikes, eyes, mouths claws and shells.



Thursday, 15 October 2015

Game idea designs

One Sheet


















This is my one sheet.  It is a sci-fi themed puzzle game with gravity elements.  I have chosen a female character as I feel this will widen my demographic and I think this is the way the industry is going. My demographic will be male and female and my target audience is ages 12 to 24.  This due to difficult jumping puzzles and dark undertones.


Story Board


















This describes the beginning scenes of the game which I going to be creating,  it involves corridors, platforms and various scenes in my game such as storage areas,  a power core room and a delivery teleporter.  The setting is Space.

Map of the Level



















My map is a top down view of the scene showing all areas in my game. This will help me when I am starting to design it in unity and will also give me a rough view of the level layout.